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Sanctum of eternity faceless menace
Sanctum of eternity faceless menace





sanctum of eternity faceless menace sanctum of eternity faceless menace

You want to tap out on your own turn and chill out while it's your opponents' turns.You prefer raw power decks no trickery!.You want to play a straightforward, linear deck.You're dying to say "you've activated my trap card!" in a game of Commander.You want to play a controlling deck loaded with instant-speed answers.You like catching your opponents with tons of "gotcha!" moments.You want to play a deck themed around trickery.Denying your opponents information about your capabilities leads them to make suboptimal plays which you then capitalize on. Fear of the unknown will make opponents think twice about attacking you, not knowing if your 2/2 face-down card is an Icefeather Aven or a Sagu Mauler, or if you simply have a Putrefy in hand ready to deal with any threat. Faceless Menace is all about keeping your opponents guessing about what you can do with your untapped mana. Instead of spending most of your mana on your own turn like most decks, this precon wants to play at instant speed and holds up most of its mana for your opponents' turns, flipping up morph creatures like Thelonite Hermit, flashing in creatures like Great Oak Guardian, and removing threats with cards like Leadership Vacuum. Gafonercos and Turisulfus, Bog Dragons, northwest clearing.Faceless Menace is a creature-focused midrange/control deck looking to pull the rug from under your opponents' feet with a huge variety of tricks.Llengrath, the great archmage, northwest clearing.Benno, Herla's less-than-virtuous trading partner, trapped in a magic circle in the southeast corner.Herla, an unlucky trader and the quest-giver for Bogged Down, by the path east.Arcanist Badrwn, a bog cultist wizard whose notes (in a nearby crate) are required for the task Bogged Down.Arcanist Badrwn is at the western edge of the camp, with a chest containing Badrwn's Notes nearby, needed to solve Bogged Down. It's a long, arduous battle through very demanding enemies who prowl the area in large groups. The western part of the map is accessible along the southern edge of the map, right through a large cultist settlement.Pilfer the body for Hunter's Mail and the crates to the north for a bog batling. Over the bridge near the leaning ancient tower in the northern part of the map is a large group of wild creatures, including a bog dweller supported by bats and oozes.Afterwards you have access to a corpse that can be looted for Acuan Giamas (doing so will spawn some hostile spirits). This can be avoided at least if everyone has 5 or more Athletics and you use the rope, otherwise the member with lowest Athletics score is the one getting hurt. Failing unspecified status checks leads to an injury to one member of your group. You can get down by climbing, using a rope to help climbing, or jumping down. Approach the uppermost level and you can interact with a part of the wall for a scripted interaction. The center of the map is dominated by a sinking Engwithan ruin, with some bog cultists near the entrance.Her partner is in the south-east, trapped by a mushroom magic circle. Down south, near the eastern edge of the map, is Herla, a stranded dwarven merchant who starts the task Bogged Down.Much of the quadrant is fairly peaceful, but if you stray from the roads, you are liable to run into groups of bog bats supported by lurkers and spores. This boggy expanse of wilderness is a stretch of incredibly fertile soil, filled with mushrooms and trees as far as the eye can see, overgrowing Engwithan ruins.







Sanctum of eternity faceless menace